CivHeroes
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Cleric
Invaluable Combat Medics - The Surgeons of CivHeroes
Base Health: 26 - Health Increase per Level: 0.3 - Level 30 Health: 35
Base Mana: 120 - Mana Increase per Level: 1 - Level 30 Mana: 150
Tools and Weaponry: Clerics may use all Wood and Stone tools along with Iron Pickaxes and all Hoes, minus Diamond. Hoes act as staffs for the Clerics to deal damage with.
Weaponry:
Wood Hoe: 3 Damage
Stone Hoe: 4 Damage
Iron Hoe: 5 Damage
Gold Hoe: 6 Damage
Clerics must protect themselves on the field, but can't weigh themselves down too much with the weight of bulkier armors such as Chain or Iron.
Armor:
Full Leather, Full Gold, and Pumpkins as an Enderman deterant.
Cleric Skills and Abilities: Clerics, like all classes have their own abilities to set them apart from the pack. These are as follows.
Starter Skills (Level 1):
Wolf: Allows you to tame wolves.
Potion: You may drink potions.
Bandage: By using a piece of paper to act as gauze you can heal a player 2 blocks from you up to 10 points of health. You must wait 3 seconds for the wrap to complete and may not use this skill again for 15 seconds.
Level 5 Skills:
Smite: Deal 8 damage to a target 5 blocks from you for 15 mana. You may not cast this spell again for 15 seconds.
Level 10 Skills:
Pray: Restore 15 points of health to your target up to 5 blocks away for 15 mana. You must wait 3 seconds for the spell to cast and may not cast this spell again for 20 seconds.
Level 15 Skills:
Dispel: Remove up to three magical effects on your target up to 10 blocks away for a cost of 20 mana and 5 health. You may not cast this spell again for 30 seconds.
Level 20 Skills:
Slow: Slow your target up to 10 blocks away for 4 seconds at a cost of 10 mana. You may not cast this spell again for 20 seconds.
Level 25 Skills:
Groupheal: Heal all party members within 10 blocks of you by 8 points of health at a cost of 35 mana. You must wait 5 seconds for the spell to cast and you may not cast this spell again for 2 minutes.