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Mage
Spell Slinging Magicians - The Arcane Wizards of CivHeroes
Base Health: 24 - Health Increase per Level: 0.2 - Level 30 Health: 30
Base Mana: 120 - Mana Increase per Level: 1 - Level 30 Mana: 150
Tools and Weaponry: Mages may use all Wood and Stone tools along with all Hoes, minus Diamond. Hoes act as staffs for the Mage to deal damage with.
Weaponry:
Wood Hoe: 3 Damage
Stone Hoe: 4 Damage
Iron Hoe: 5 Damage
Gold Hoe: 6 Damage
Mages have quite frail frames so their bodies are unable to carry the weight of bulkier armors such as Chain or Iron.
Armor:
Full Leather, Gold Chestplates, and Pumpkins as an Enderman deterant.
Mage Skills and Abilities: Mages, like all classes have their own abilities to set them apart from the pack. These are as follows.
Starter Skills (Level 1):
Wolf: Allows you to tame wolves.
Potion: You may drink potions.
Icebolt: Shoot a ball of ice towards your target for a cost of 5 mana that deals 4 damage and slows them for 1/2 second upon hit. You may not cast this spell again for 1 second.
Level 5 Skills:
Piggify: Summon a pig below your target within 15 blocks of you for a cost of 25 mana and glue the two together for 4 seconds. You may not cast this spell again for 30 seconds.
Level 10 Skills:
Bolt: Cast a lightning bolt down onto your target within 15 blocks of you for a cost of 10 mana that deals 5 damage. You may not cast this spell again for 10 seconds.
Level 15 Skills:
Wisdom: Increase your mana regenerated by 50% for 5 minutes. You cannot cast this spell again for 10 minutes. (5 Minutes after spell ends)
Level 20 Skills:
Fireball: Shoot a ball of fire towards your target for a cost of 15 mana that deals 10 damage on impact and sets the target on fire. You may not cast this spell again for 25 seconds.
Level 25 Skills:
Blink: Warp yourself 16 blocks in the direction you're pointing for a cost of 10 mana. You may not cast this spell again for 20 seconds.